nine dart club

Three-dart average, first nine and checkout % — what the numbers mean

What a three-dart average actually measures, what counts as a good one at pub, league and professional level, and which of the four numbers is worth working on first.

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Four numbers describe a darts player almost completely. Everything else is detail. They are worth understanding properly, because three of them move slowly and one of them moves fast, and knowing which is which saves a lot of wasted practice.

Three-dart average

Points scored divided by darts thrown, times three. It is the single number that answers "how good are you", and it covers the whole leg — the scoring and the finishing together.

A miss counts. So does a busted turn, which scores nothing at all and still used three darts. That is correct and it is why an average is honest in a way a best turn never is: one 180 tells you what you can do, an average tells you what you do.

An average taken over three legs means nothing. It takes twenty or thirty legs before the figure stops bouncing around, which is why the app keeps your whole history rather than showing you today.

First nine

The average of your first three turns only — nine darts, before any finishing is involved. It is the purest measure of scoring, because nobody is throwing at a double yet.

It is almost always higher than the overall average, and the gap between the two is the interesting part. A big gap means you score well and finish badly. A small gap means the finishing is not what is holding you back.

Checkout percentage

How often you finish the leg when you have a dart at a double. This is the number that decides matches, and it is also the number people most often quote wrongly — it is per *attempt*, not per leg.

A good club player is around 30 to 35%. Professionals sit around 40%. If yours is under 20% and your first nine is respectable, you have found the thing to practise.

Doubles percentage

Every dart thrown at a double, not just the ones that would have won the leg. It is a bigger sample than the checkout percentage and it moves sooner, which makes it the better number to watch while you are actually working on your doubles.

Which to work on first

If your first nine is well ahead of your average, the finish is the problem — and the finish is the half that responds fastest to practice. Doubles are a small, specific skill: a fortnight of deliberate work on them moves the number, where a scoring average takes months.

The app works all four out of the games you have already played, per player, and the coach turns them into a suggestion of what to throw at tonight. There is nothing to type in.

The four drills, and what each one moves →